GameBoost Energy. A brand website you play, not read.
An interactive 3D website for GameBoost, a Croatian energy drink born in the gaming community. Story mode with XP and a final boss, a 3D armory where every can breaks into a wireframe schematic, and a B2B co-op mode for retail and HoReCa buyers, in one build.
The playable website
Hold to boost and the game starts. Break the can into its ingredients, pick a flavour in the armory, follow the loot truck to your shop and read the lore.





Energy drink websites all look the same.
GameBoost is a Croatian energy drink born in the gaming community: King of the Game. Category websites are a product shot, a splash and a flavour list. GameBoost needed a website that speaks the language of its audience and still works as a catalogue and a sales tool for retail and HoReCa buyers.
A site gamers want to finish, and a B2B channel in the same build.
Play, competition, energy, community.
Experienced, not explained. Game mechanics with a purpose. Serious B2B underneath.
For a brand born in gaming, the website should be played.
On mobile
The same game, rebuilt for the thumb, from the first boot screen to the boss fight.

The GameBoost website is a game: every level shows a flavour, a feature or a way to buy.
XP, levels and a final boss.
Every can in 3D, down to the ingredients.
Co-op mode for buyers.
Designed audio, on by choice.
PRESS START launch campaign
A trailer and Level episodes for social, in Croatian, with my voice. Each one unlocks a part of the website and invites people to play it.
Five decisions, and what I rejected.
- 01Story mode with XP
Boot screen, character select, world map and a final boss reward exploration.
RejectedA scrolling product page.
- 02A 3D armory with an exploded can
Visitors rotate every flavour and break it into a wireframe schematic of the ingredients.
RejectedStatic packshots.
- 03B2B as co-op mode
Buyers build a pallet and send an enquiry without leaving the experience.
RejectedA separate wholesale PDF.
- 04The store locator as the loot map
A practical feature turned into part of the game: from Stubičke Toplice to your shelf.
RejectedA plain list of shops.
- 05A launch campaign told like a game launch
PRESS START: a trailer and short Level episodes, each one unlocks one part of the website and invites people to play it.
RejectedA plain post saying the new website is live.
What was broken, and what I built to fix it.
A brand site people play to the end.
GameBoost got an interactive 3D website people want to finish, with a working B2B sales flow for retail and HoReCa buyers in the same build. It shows how interactive 3D can turn a brand site into an experience and a sales channel at once.
Story mode, XP, levels.
Armory, exploded can, photo mode.
Pallet builder, enquiry, store map.
Want this for your brand? 3 quick taps, a fixed-price proposal in 2-8 hours.
